Module 5 see us getting stuck into the essentials of Cinema 4D. What at first seems like incredibly complex 3D graphics software becomes much more accessible with a few basic tutorials. I’ve still a long way to go, but these simple tests using materials, bumps, deformers, metaballs make for a promising start.
3D graphics test using Cinema 4D’s Effector tool.
3D modelling test using a group of cubes and spheres combined with the Metaball tool in Cinema 4D.
Cinema 4d test animating a custom object along a spline path.
Dynamic objects test in Cinema 4D using colliders, cloners and rigid body tags.
Using displacement maps and alpha channels within materials to create complex objects and models.